The course is targeted at students with a wide range of backgrounds in Computer Graphics, ranging from students with no previous experience to students with undergraduate courses in Computer Graphics.
Second in a 3-course series on the methods and theory of computer graphics, this project-oriented course explores how to describe shapes, movement, and lighting effects beyond the built-in abilities ...
Theory and implementation of fundamental techniques for 3D rasterization. Topics include: linear algebra geometry, 3D camera motion, model and mesh construction, mathematical 3D animation, and ...
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