The term “edutainment” is the combination of education and entertainment or as we say it’s an emotion for the upcoming generation. In recent years, there has been a trend towards combining the two to ...
Edutainment, or forms of entertainment that also educate users in some way, has become a popular teaching tool for educators and businesses due to its ability to make learning enjoyable and ...
*Boy, that may be three years old, but it's great news for "the commoners." I think that this is a significant development for the "commons" movement, and one which many commoners have worked hard to ...
A mong the many charges lodged against the modern professoriate, one of the strangest is that we’re too entertaining. We’re not, I promise you. Not everybody can hold the TED spotlight. Some of us ...
What have evaluations proven about the value of drama and why should the global development community care about media that informs while it entertains? Around the world, growing numbers of people ...
After capturing an expanded audience of senior citizens and adults that love Wii Sports you have to wonder who Nintendo plans on targeting next. A patent filed today in the USA shows one scenario.
The edutainment market is driven by 5G-enabled real-time learning, gamified apps increasing user retention, and the growth of hybrid learning formats. Opportunities arise from falling ...
Dallas, Texas, Nov. 15, 2021 (GLOBE NEWSWIRE) -- Edutainment market is solely established on the efforts to nurture the creativity and interests of young children offering entertaining activities with ...
In “Extreme Parenting,” her article in the July/August Atlantic, Alissa Quart describes a new obsession with what she refers to as “edutainment”—a sort of vainglorious scramble by parents to seize ...