Dr. Morgan McGuire is a scientist on the new experiences in AR and VR research team at NVIDIA. He’s contributed to the Skylanders, Call of Duty, Marvel Ultimate Alliance, and Titan Quest game series ...
Gaming and other 3D graphics applications need muscle. As each chip generation boosts performance, systems deliver more lifelike images and provide displays with ...
The YouTube video for Project Amethyst teases three new graphics technologies. It's about more than just the next console, though. I've been reviewing hardware and software, devising testing ...
It's testament to the Nvidia marketing team that one of its buzzwords has now slipped into common parlance. Not only did the 1st-gen Nvidia GeForce 256 introduce us to its now famous GeForce gaming ...
Engineers from Oracle and software development toolmaker JetBrains may be joining forces to create a new, Java-based 2D rendering pipeline for the Mac operating system (macOS). They've been working on ...
Express a vector as the sum of a set of linearly independent basis vectors Use vector subtraction to find a vector that points from one point to another or find the distance between two points ...
In modern rendering environments, there are a lot of cases where a compute workload is used during a frame. Compute is generic (non-fixed function) parallel programming on the GPU, commonly used for ...
Modern smartphones are essentially miniaturized computers with various processing components. You likely already know about the Central Processing Unit (CPU) from computers, but between the Graphics ...
There's always a lot going on in the world of 3D graphics, and the last year is no exception. We've had the chance to speak with Nvidia's chief scientist, David Kirk, to get his perspective on recent ...