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  1. Virtual reality and gamification in education: a systematic review

    Mar 19, 2024 · When using learning environments that integrate both virtual reality and gamification, students’ learning outcomes, motivation, engagement, and self-efficacy were increased. Additionally, …

  2. Research on the Application of VR in Education and Gaming

    Aug 1, 2023 · VR in virtual reality technology is a new technology applied in the field of education and gaming in recent years. This article describes the current development of VR in the field of...

  3. Gamificação e realidade virtual na educação: Explorando novas ...

    This study investigates the use of gamification and virtual reality as innovative pedagogical strategies aimed at promoting engagement and meaningful learning in educational contexts.

  4. Virtual Reality in Education: Benefits, Uses and Examples

    Mar 22, 2023 · Virtual reality in education often involves viewing or interacting with learning content using a VR headset along with any associated hardware, such as controllers that can let the user …

  5. Virtual Reality in Education: Enhancing Learning Applications

    One of the most fascinating innovations leading this charge is virtual reality in education. By simulating immersive, 3D environments, Virtual Reality (VR) pushes beyond the limitations of traditional …

  6. Virtual reality in P-12 education for improving presence, immersion ...

    Dec 1, 2025 · Virtual reality (VR) is increasingly used in education to enhance student engagement, immersive learning, and skill development. However, few systematic reviews have synthesized …

  7. Virtual reality in education: global trends, challenges, and impacts ...

    Jul 3, 2025 · Examining the relationships between students’ perceptions of technology, pedagogy, and cognition: the case of immersive virtual reality mini games to foster computational thinking in higher …

  8. Virtual Reality in Education: A Practical Guide for Classrooms

    Nov 5, 2025 · Slip on a headset and gravity lessons move from textbook diagrams to a moonwalk where every hop demonstrates Newton’s laws. That instant, virtual reality shifts teaching from telling to …

  9. The integration of extended reality for student-developed games to ...

    Jul 15, 2022 · In this article we established that XR student-created games provide rich promise for education, especially to drive learning across the curriculum. By examining three scenarios that …

  10. Virtual reality and gamification in education: a systematic review

    Mar 19, 2024 · Overall, findings indicate that gamified interventions tend to improve learners’ engagement, motivation, and achievement, and highlights that when well-designed, gamification can …