
Light sources | Documentation - Roblox Creator Hub
By using the different types of light sources instead of just general global lighting through the Lighting service, you can create immersive environments such as cyberpunk cities, traditional light festivals, …
How to Add Lights in Roblox Studio! (2025) - YouTube
In this video I teach you how to make lights in Roblox Studio.
Lighting | Roblox Wiki | Fandom
Designing lighting is often important in development. The main features of lighting are the environment, global lighting, dynamic lighting and post-processing effects. In the context of parts, materials sets …
Light | Documentation - Roblox Creator Hub
Light is a root class for dynamic lighting related objects.
The Ultimate Guide to Roblox Lighting: Transform Your Game's Visuals
Discover how to master Roblox lighting! This ultimate guide teaches developers how to use Voxel, ShadowMap, & Future Is Bright (FiB) technologies, implement stunning effects, and transform your …
Transform Your Game with Realistic Lighting in Roblox (No Plugins)
🚀 Learn how to create stunning, realistic lighting in Roblox Studio with this step-by-step 2025 tutorial! Whether you're making a horror game, a sunset city, or a fantasy world, this guide...
Light | Roblox Wiki | Fandom
The Light class, added in version 0.95, inherits from Instance. Subclasses of this instance are objects that produce light in different ways.
Lighting | Documentation - Roblox Creator Hub
It includes a range of adjustable properties that you can use to change how lighting appears and interacts with other objects. The Lighting service controls global lighting in an experience.
How to Optimize Christmas Lighting in Roblox Studio
Dec 10, 2025 · The Core Problem: Light Count vs. Performance In Roblox, every PointLight, SpotLight, or SurfaceLight is a draw call on the CPU. The engine handles a limited number of lights efficiently …
LampLight - Global Illumination For Roblox (New v1.2)
Jun 18, 2022 · Roblox is a global platform that brings people together through play. It places probes on a regular grid in the scene, where each probe is also a pointlight. It then does some trickery with a …